Halo Infinite story DLC reportedly not deliberate, new on-line Halo sport mentioned to make use of Unreal Engine

343 Industries reportedly has no plans to develop Halo Infinite story DLC, with the studio’s present focus mentioned to be on making new video games constructed with a unique engine.

Based on Bloomberg, the studio will not be engaged on extra marketing campaign content material for the sport, which was launched in November 2021 and was constructed utilizing the Slipspace Engine.

Slipspace is reportedly buggy and tough to make use of, contributing to the sport’s troubled manufacturing, in response to sources mentioned to be accustomed to its improvement.

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It’s claimed that a number of Halo Infinite multiplayer modes which are virtually completed, together with Extraction and Assault, are partly being held up due to points with the engine.

Backing up a earlier report, Bloomberg claims that 343 made the choice to pivot to Epic’s Unreal Engine late final 12 months.

It’s reportedly getting used for a brand new multiplayer sport codenamed Tatanka, which 343 is growing in collaboration with prolific Texas-based assist studio Sure Affinity. The sport is alleged to have begun life as a battle royale, however that it may but evolve in numerous instructions.

343 builders are reportedly creating prototypes within the Unreal Engine and pitching concepts for brand spanking new Halo video games. It’s claimed that whereas future collection entries may use Unreal, there’s concern in some quarters that doing so may negatively affect how Halo feels to play.

The studio was reportedly hit exhausting as a part of mass layoffs at Microsoft this month, with Bloomberg reporting that a minimum of 95 folks on the firm misplaced their jobs.

Xbox Sport Studios boss Matt Booty informed the publication that “343 will proceed as the interior developer for Halo and because the dwelling of Halo.”