Future 2
Future 2 has had an issue for some time now, and after trying to repair it, it might have solely made issues worse.
There are six core stats in Future that you simply increase together with your armor and extra mods, Mobility, Resilience, Restoration, Self-discipline, Mind and Power. Future 2 struggles with attempting to make every stat related with out concurrently being overpowered, however they’ve form of failed at this for…a particularly very long time.
What’s happening now’s no exception. Bungie has simply introduced that max stage Resilience, Tier 10 or 100 Resilience, will now solely give 30% harm discount, down from 40%. As well as, it’s going to scale higher so decrease ranges gained’t really feel like a lot of a downgrade.
And but that…might be not going to vary the present scenario in Future 2 the place everyone seems to be sticking max or near-max resilience as a result of a lot of the different stats within the recreation usually are not remotely as essential. Right here’s what’s happening with stats proper now:
Future 2
Mobility – A weird stat that does random issues like improve leap peak and strolling (not sprinting) velocity. Solely helpful for Hunters to cut back dodge cooldown. All advantages on different courses are primarily a fraction of what being Amplified in Arc 3.0 does.
Resilience – A previously ineffective stat which was hilariously overbuffed. Whether or not it’s a 40% or 30% harm discount, simply miles higher than the rest right here, and completely necessary to stack.
Restoration – It’s nonetheless a powerful stat, however not as essential as Resilience, and will be rendered considerably pointless with Void 3.0’s Devour and Photo voltaic 3.0’s Restoration.
Self-discipline – An essential stat on condition that grenade cooldown discount is vital for a lot of sorts of builds. And the opposite two stats on this half are far more ineffective, so that you’ll simply need to stack this one as an alternative of these.
Mind – It was once extraordinarily essential, but it surely was nerfed very arduous so nobody actually builds for it anymore. Tremendous era has modified considerably and the way in which this stat works now feels old-fashioned.
Power – At all times in a bizarre place. Hunters have a easy dodge to get melee prices again that lets you run primarily zero on this stat. Titans have issues just like the bonk hammer which doesn’t use the power cooldown in any respect until you fail to choose it up. Warlock charged melees are pointless in comparison with grenades and even its class capability.
In brief, about three of those stats, particularly mobility, want giant overhauls, and this Resilience nerf, although not less than one thing, just isn’t going to be sufficient to get anybody to change off max Resilience for many content material. It’s nonetheless simply too robust in comparison with every thing else.
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