Name of Responsibility: Warzone 2.0 launched simply final week, however the battle royale sequel has already surpassed the 25 million participant milestone.
The official Name of Responsibility collection account thanked Warzone 2.0 gamers for the achievement on Twitter, the place some customers met the announcement with a combination of fanfare and complaints over unstable server connections.
— Name of Responsibility (@CallofDuty) November 21, 2022
Whereas the milestone appears to show that early hiccups have not slowed Warzone’s momentum, the battle royale has skilled a number of irritating glitches. Shortly after its debut, some gamers took to Reddit to report an odd error locking them out and asking them to purchase Fashionable Warfare 2 even when they already personal it.
One other glitch turns some fashions invisible, leaving the unsuspecting out within the open and shot by opponents hidden due to the difficulty. Participant recordings of the invisibility glitch present customers like YouTuber SuperEvan taking pictures and dying with no clear supply of the harm, however the recreation’s Kill Cam reveals the place invisible gamers have been hiding in plain sight post-death.
Previous to Warzone 2.0’s launch, Activision introduced its plans to take the primary recreation offline for 12 days earlier than relaunching it as Name of Responsibility: Warzone Caldera. The downtime is a part of the writer’s better technique to make sure each video games are “totally steady,” and Warzone gamers ought to obtain items as compensation for the two.0 launch.
Developer Raven Software program has acknowledged a number of, however not all, of Warzone’s reported points by means of its Trello Board.
IGN echoes a few of these blended feelings in our ongoing evaluate. Our early impressions of Warzone 2.0 name it “a enjoyable evolution of its predecessor” when servers stay steady sufficient to complete the match.
Andrea Shearon is a contract contributor for IGN overlaying video games and leisure. She’s worn a number of hats over her seven-year profession within the video games trade, with bylines over at Fanbyte, USA As we speak’s FTW, TheGamer, VG247, and RPG Website. Discover her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any collection involving large robots.