Energetic improvement on Scalebound, a dragon-focused action-RPG title slated to be an Xbox One console unique earlier than being canceled in 2017, could proceed after talks between Microsoft and developer Platinum Video games, in accordance with a brand new report.
The information comes by way of Nick ‘Shpeshal’ Baker, who states on the XboxEra podcast that Microsoft and Platinum Video games have held “very, very early” talks about reviving the venture greater than 5 years after it was canceled. Baker cites two unnamed sources for the knowledge, stating he did not imagine it till he heard a second supply say the very same factor.
Simply because the 2 firms have held talks doesn’t suggest a Scalebound revival is about in stone. Nevertheless, it is no secret that Platinum Video games has by no means fairly given up on the sport. In an interview with Eurogamer from 2020, Platinum Video games’ Atsushi Inaba said that Microsoft technically owns the Scalebound IP, and that although the crew would love to come back again to it, the choice finally can be as much as Microsoft.
Platinum Video games vp and chief recreation designer Hideki Kamiya stated in an interview with IGN Japan that he’d wish to re-open discussions with Microsoft with reference to Scalebound final yr. Calling on Xbox boss Phil Spencer, Kamiya stated, “We did quite a lot of work on it, and it is no use to Microsoft conserving the sport in its present kind, so we might love to do one thing about it,” including “Phil! Let’s do it collectively!”
When requested to elaborate on his feedback in a follow-up interview, Kamiya stated he was completely critical about reviving Scalebound, however that he could not “verify or deny something” when requested if Platinum Video games was already in talks with Microsoft about reviving the sport.
Spencer in 2020 shot down Scalebound revival rumors, clarifying that there is no such thing as a “ill-will” between Xbox and Platinum Video games.
“We speak to these guys: there is no animosity between the groups,” Spencer stated. “We tried to go do one thing and it did not work, and I remorse that we had been so public about what we tried to go do.”
Given how Spencer regrets saying Scalebound so early in improvement and its eventual cancellation, any information a few revival of the venture may very well be performed near the vest. For a style of what Scalebound would have been (or may nonetheless be like sooner or later), Bayonetta 3’s demon slave mechanic appears to be like to be closely impressed by Scalebound. Bayonetta 3 was helmed by Yusuke Miyata, who notably served because the lead designer on Scalebound.
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