Energetic improvement on Scalebound, a dragon-focused action-RPG title slated to be an Xbox One console unique earlier than being canceled in 2017, might proceed after talks between Microsoft and developer Platinum Video games, in line with a brand new report.
The information comes through Nick ‘Shpeshal’ Baker, who states on the XboxEra podcast that Microsoft and Platinum Video games have held “very, very early” talks about reviving the mission greater than 5 years after it was canceled. Baker cites two unnamed sources for the data, stating he did not consider it till he heard a second supply say the very same factor.
Simply because the 2 corporations have held talks doesn’t suggest a Scalebound revival is ready in stone. Nevertheless, it is no secret that Platinum Video games has by no means fairly given up on the sport. In an interview with Eurogamer from 2020, Platinum Video games’ Atsushi Inaba acknowledged that Microsoft technically owns the Scalebound IP, and that although the workforce would love to return again to it, the choice finally could be as much as Microsoft.
Platinum Video games vp and chief recreation designer Hideki Kamiya stated in an interview with IGN Japan that he’d wish to re-open discussions with Microsoft with regard to Scalebound final 12 months. Calling on Xbox boss Phil Spencer, Kamiya stated, “We did lots of work on it, and it is no use to Microsoft retaining the sport in its present type, so we would love to do one thing about it,” including “Phil! Let’s do it collectively!”
When requested to elaborate on his feedback in a follow-up interview, Kamiya stated he was completely severe about reviving Scalebound, however that he could not “affirm or deny something” when requested if Platinum Video games was already in talks with Microsoft about reviving the sport.
Spencer in 2020 shot down Scalebound revival rumors, clarifying that there isn’t a “ill-will” between Xbox and Platinum Video games.
“We speak to these guys: there isn’t any animosity between the groups,” Spencer stated. “We tried to go do one thing and it did not work, and I remorse that we had been so public about what we tried to go do.”
Given how Spencer regrets saying Scalebound so early in improvement and its eventual cancellation, any information a few revival of the mission might be performed near the vest. For a style of what Scalebound would have been (or may nonetheless be like sooner or later), Bayonetta 3’s demon slave mechanic seems to be closely impressed by Scalebound. Bayonetta 3 was helmed by Yusuke Miyata, who notably served because the lead designer on Scalebound.
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