Alongside the launch of Overwatch 2’s second season, developer Blizzard Leisure is rolling out a sequence of seasonal stability adjustments hoping to handle gameplay points from the sport’s inaugural season. Some oft-requested nerfs and buffs are included in Tuesday’s patch, bringing much-needed boosts to Doomfist and Junker Queen, with decreases in general energy to heroes like Sojourn and Kiriko. Smaller tweaks at the moment are stay in Overwatch 2 for heroes like Bastion, Symmetra, Ana, and Mercy — who would possibly simply be a bit extra succesful in battle now.
There’s additionally a role-wide change for Harm heroes. Beforehand, all heroes in that class obtained a motion pace bonus, however as Blizzard factors out in its patch notes, “Whereas the extra motion pace was useful indicator the passive was lively, we noticed change in pace negatively affecting the flexibility to intention exactly.” Harm heroes will as a substitute get a reload pace bonus, boosted from 25% to 35%.
As for Doomfist, he’s getting a ton of tweaks designed to “enhance his presence as a disruptive brawler-style tank.” A buff to his passive means “will assist him keep within the struggle longer, particularly when he’s hitting a number of enemies together with his talents,” Blizzard says.
Bastion’s final is getting deadlier, whereas Kiriko’s is getting much less highly effective. Sojourn’s railgun is much less of a point-and-kill weapon, whereas Mercy will get a bit extra weapon proficiency. Right here’s the complete listing of hero adjustments that arrived with Tuesday’s patch:
Doomfist
Rocket Punch
- Influence injury vary (minimum-maximum) elevated from 15-30 to 25-50 injury
- Wall slam injury vary (minimum-maximum) lowered from 20-40 to 10-30 injury
- Empowered Rocket Punch wall slam stun period vary lowered from 0.5-1 to 0.25-0.75 seconds
- Non-Empowered Rocket Punch now stuns for the minimal 0.25 second period on wall slam
- Empowered Rocket Punch knockback radius lowered from 4 to three meters
- Minimal time earlier than cancel choice turns into accessible lowered from 0.25 to 0.12 seconds
- Cooldown lowered from 4 to three seconds
- This has been in since his rework however was not talked about
Energy Block
- Cooldown lowered from 8 to 7 seconds
- Length elevated from 2 to 2.5 seconds
- Minimal injury mitigated required to empower Rocket Punch lowered from 90 to 80 injury
Meteor Strike
- Now empowers Rocket Punch on touchdown
- Enemy sluggish period elevated from 2 to three seconds
‘The Greatest Protection…’ Passive
- Most non permanent well being elevated from 150 to 200 well being
- Momentary well being gained per goal hit with talents elevated from 30 to 40 well being
Junker Queen
- Torso and head hit quantity dimension elevated 12%
Rampage
- Wound period lowered from 5 to 4.5 seconds
- Final value lowered by 10%
Commanding Shout
- Cooldown lowered from 15 to 14 seconds
‘Adrenaline’ Passive
- Adrenaline passive therapeutic multiplier elevated from 1 to 1.25x injury dealt by wounds
Bastion
Configuration Artillery
- Delay earlier than projectile drops lowered from 1 to 0.6 seconds
- Explosion injury lowered from 300 to 250
- Not offers explosion injury to self
- Minimal delay between putting pictures lowered by 20%
Reconfigure
- Cooldown lowered from 12 to 10 seconds
Sojourn
Railgun
- Power delay earlier than draining lowered from 8 to five seconds
- Secondary hearth injury falloff beginning vary lowered from 70 to 40 meters
- Secondary hearth important injury multiplier lowered from 2 to 1.5
- Secondary hearth injury now scales linearly with vitality from 30 to 130 injury (1 vitality converts to 1 injury added)
- Major hearth injury per projectile elevated from 9 to 10
- Overclock vitality cost fee elevated by 20%
Symmetra
Photon Projector
- Beam cost fee and decay fee elevated by 20%
- Major hearth ammo consumption fee elevated from 7 to 10 per second
- Major hearth beneficial properties ammo from damaging boundaries once more
Tracer
Pulse Pistols
- Harm elevated from 5 to six
Ana
Sleep Dart
- Cooldown lowered from 15 to 14 seconds
Kiriko
- Arm hit volumes width lowered 15%
- Added an auto-wall climb hero choice
Kitsune Rush
- Final value elevated by 10%
- Motion pace bonus lowered from 50 to 30%
- Cooldown fee lowered from 3 to 2 occasions quicker
Safety Suzu
- Solid time lowered from 0.15 to 0.1 second
Kunai
- Ammo elevated from 12 to fifteen
Swift Step
- Potential enter can now be held to activate
Mercy
- Weapon swap time lowered from 0.5 to 0.35 seconds
Caduceus Blaster
- Ammo elevated from 20 to 25