Warhammer 40,000: Darktide’s finest weapons are typically those based mostly on the setting’s best hits—and in a setting the place there’s solely conflict, there are a variety of these. Chainaxes, chainswords, pressure swords, energy swords, stubbers, lasguns, autoguns, plasma weapons, and, in fact, boltguns, the preorder beta for Darktide has allow us to wrap our Imperial mitts round all of them. These are our favorites thus far.
Psyker Psykinetic
It solely hurts once I workers
Fraser Brown, On-line Editor: Getting my first pressure workers was actually when the Psyker clicked for me. It is arguably the hardest class to play, and the nerfs because the final beta proceed to sting, however with a workers in hand I felt like I had a clearer thought of my position, and an much more versatile bag of methods.
Staves shoot out sluggish balls of psychic vitality which can be only at mid-range. The harm and lack of ammo administration tends to make up for the sluggish velocity, but it surely’s the secondary assault that you’re going to actually wish to take note of. My first workers allowed me to summon an explosive AoE that is nice at taking out hordes of poxwalkers, however others offer you entry to completely different skills, together with one which turns your workers right into a flamethrower.
I like to recommend getting your arms on one of many lightning staffs. Your bolts leap between enemies and, whereas they do respectable harm, the true enchantment is the stun, permitting you or your crew to follow-up with a killing blow. It actually emphasises the Psyker’s help position: simply disguise behind an Ogryn and begin electrocuting folks.
They’re all of a hell of a variety of enjoyable to make use of, and the one time I swapped out my workers for a flowery gun the Emperor gifted me, I instantly regretted it. Looking for ammo is for scrubs. The large draw back is that your workers generates peril in lieu of chewing by ammo, and it is extremely simple to get carried away blasting Chaos-corrupted goons then blow up.
Ogryn Skullbreaker
The ripper gun is an all-timer shotgun
Wes Fenlon, Senior Editor: I wrote an article referred to as An ode to the shotgun, so I suppose I used to be primed to like this outsized cannon of a gun for the lumbering Ogryn. It has the potential to enter “finest shotgun ever” rivalry for me, after utilizing it just some occasions in Darktide thus far. It isn’t the weapon the Ogryn begins with, but it surely’s prone to be the primary one you purchase. That doesn’t diminish its enchantment. You get a shotgun in Doom within the first 10 seconds, and it nonetheless kicks ass on the finish of the sport.
The place Doom’s shotgun is completely minimalist—fireplace, pump, repeat—the Foe-Rend Ripper Gun is a maximalist shotgun. You already know that scene in motion films the place the sadistic interrogator unrolls the package of knives and saws and scalpels they simply love doing torture with? The ripper gun is like that, but it surely’s each murderous instrument rolled into one. First there’s the burst fireplace, a blink-and-you’ll-miss-it three shell cacophony that shreds no matter’s instantly in entrance of you. Maintain down right-click and you will fold out a steadying deal with to rhythmically pump out the ripper gun’s complete capability, semi-auto model.
It is even constructed for shanking, with a bayonet on the entrance that delivers a quick jab straight forward because the shotgun’s particular assault. The Ogryn’s towering top conveniently places his gun proper about head degree, too, which makes for simple one hit kills with out even firing a shot. There are drawbacks to the ripper gun: it chews by ammo like a hungry swarm of tyranids, and coming into semi-auto mode and reloading are each sluggish. However these simply add to its texture; I am fantastic with a sluggish reload once I get to look at my Ogryn smash the journal off with a meaty fist each time I come up empty. I can virtually really feel how heavy the ripper gun is thru my display screen.
Veteran Sharpshooter
The Cadian’s alternative
Jody Macgregor, Weekend/AU Editor: Darktide’s bolters are nice, perhaps the very best bolters in any 40K sport. They certain do have a variety of recoil although, which is just honest given what they do, and I favor one thing extra correct for somebody with the phrase “Sharpshooter” of their title. (After I swap over to the Zealot with a Scottish accent it is bolter all the best way.) Darktide’s energy sword is great too, positively the Veteran’s most well-liked melee weapon. However once I’m taking part in an ex-Imperial Guard soldier I need the enduring Imperial Guard weapon, and that is a scuffed-up lasrifle that has recoil for some motive. I assume the Adeptus Mechanicus engineer it into them so the infantry do not must spend time adjusting after they change from recoil-heavy autoguns. Yeah, that is sensible.
The Kantrael MGXII Infantry Lasgun is Darktide’s finest long-range lasrifle. Primarily based on the Kantrael sample weapons most well-liked by Cadian shock troopers, it is received a sluggish charge of fireplace and the hip-fire is rubbish, however you wish to be taking your time lining up photographs anyway and when you’re not at lengthy vary trying down your scope? That is what the facility sword is for. Get your self a Kantrael MGXII Infantry Lasgun and you will be turning brains into milkshake very quickly.
Zealot Preacher
You name {that a} chainsword? It is a chainsword
Sean Martin, Guides Author: I may play Darktide for a thousand hours and I nonetheless would not get uninterested in bisecting heretics with my heavy chainsword. Who wants a thunder hammer when you might have a weapon that may chop an Ogryn in two?
It is the right match for the Preacher class as properly. You possibly can slash away at smaller hordes, after which rev it up with the particular transfer while you’re coping with a single powerful opponent. The way in which it feels when it bites house and staggers them is wonderful, particularly when you use the Chastise the Depraved potential beforehand: the crit pops halfway by the revving slash, and immediately you are two halves of no matter particular enemy you have been attacking.
The Preacher is not simply an infantry-blending class, but additionally a duelist in the identical means the Slayer was in Vermintide 2: dealing with down particular person highly effective melee opponents different lessons wrestle to take care of up shut. The thunder hammer has its charged single-target strike for that goal, however for my cash, a revved-up chainsword feels the very best. It is such an iconic 40K weapon, and I am so glad that Fatshark did it justice.
Fetch the flamer
Sean: Talking of different iconic 40K weapons, the flamer is *chef kiss*. I’ve seen plenty of folks disparaging it and claiming it is underpowered, but it surely’s far stronger than Bardin’s drakegun from Vermintide 2 ever was. Beside the truth that it could possibly delete hordes of Poxwalkers, the best way that Darktide’s suppression system works means the flamer is likely one of the finest weapons for coping with a variety of ranged items directly, offered they are not tremendous distant.
The flamer additionally appears to stun most particular enemies, letting you maintain them in place whereas a teammate strikes in for the melee kill, or simply preserve flaming away till they die. It does not have a cooldown, that means you possibly can preserve going so long as there’s ammo, and pleasant fireplace is mainly non-existent in Darktide, which solves one of many most important drawbacks that drakegun had. Most vital of all, it feels very enjoyable to fireside a gout of flame and watch as a horde simply disappears.