“Hello-Fi Rush cracks the rhythm-action style huge open to ship Tango Gameworks’ most assured, trendy, and shocking undertaking so far.”
Professionals
- Rebellious spirit
- Implausible musical fight
- Playful makes use of of rhythm
- Fashionable visuals
- Efficient soundtrack
As I struggle my method by waves of robots in Hello-Fi Rush, stylishly slashing them with my guitar in time with an lively music observe, I instantly flash again to an Instagram reel.
Final yr, the app’s unknowable algorithm briefly determined that it ought to solely serve me reels from music academics (a passive-aggressive transfer, for those who ask this self-taught guitarist). For just a few weeks, all of them seemingly latched onto the identical development as they put out fast movies highlighting the distinction between beat and rhythm, two particular phrases that get mistakenly interchanged with each other. In a single clip I ended to observe, the trainer begins by mentioning a track’s beat, steadily tapping out its tempo like a metronome. Then, she switches over to the rhythm, replicating the precise sample of notes that weave round that tempo.
Whereas some music video games may stand to be taught a factor from that video, Hello-Fi Rush is a mannequin scholar. Tango Gameworks’ rhythm-action recreation, which surprise-launched on PC and Xbox final week, doesn’t simply throw gamers a superb playlist and ask them to maintain time over it. Reasonably, the whole lot about it’s constructed round that music, like a band naturally locking in after a drummer’s opening count-in. Regular beats function an invisible pressure that powers its vibrant cyberpunk world, however I can hardly really feel that restriction in a musical quest that performs like a artistic improv session.
Hello-Fi Rush rockets to the highest of the rhythm-action style because of a stellar fight system that goes far past easy beat-matching. It has all of the type of an anime, the long-lost artistic vitality of a GameCube recreation, and the bright-eyed exuberance of a 2000s teen at their first indie rock present. It’s the uncommon main studio recreation that breaks free from the monotony of a stagnating medium to ship one thing that actually, earnestly rocks.
Placing the punk in cyberpunk
Narratively, Hello-Fi Rush is a cyberpunk recreation wrapped up in cartoon aesthetics. Set in a metropolis run by an oppressive megacorporation, the story focuses on a employee named Chai who’s deemed faulty after having a music participant fused to his chest. That kicks off an alt-rock-fueled journey to take down the corporate’s high brass with the assistance of some allies and a metallic guitar blade.
Hello-Fi Rush itself appears like a rejection of the capitalistic restrictions that main studios like Tango Gameworks usually face.
Although its story is usually a bit “anti-capitalism 101” at instances — and loaded with the identical quippy humor that plagues video games like Forspoken — a lot of its narrative choices work within the context of its gentle aesthetic. Biting satire is baked into its colourful world, because it makes some heavy themes extra digestible for a variety of age teams. The dystopia is full of company propaganda posters and lore logs that paint an image of the world’s exploited working class through loaded gags. One among my favourite textual content logs is a poem written by a upkeep robotic pressured to ceaselessly clear firm flooring that by no means get soiled. It’s a message that feels particularly related to the yr it’s releasing in, because the gaming business inches nearer to mass unionization.
That theme isn’t simply mirrored in its story. Hello-Fi Rush itself appears like a rejection of the capitalistic restrictions that main studios like Tango Gameworks usually face. It’s not a run-of-the-mill AAA recreation that includes an expansive open world and obsessive hooks meant to maintain customers logging in (one may argue that Tango’s personal Ghostwire: Tokyo fell sufferer to a few of these trappings). It’s a wholly distinctive fusion of rhythm and hack-and-slash motion, turning Satan Might Cry right into a music recreation. Even its artwork type rebels in opposition to trendy instincts, choosing vibrant colours and an illustrative type fairly than chasing “next-gen” realism.

Throughout my playthrough, I incessantly flashed again to the golden days of the Nintendo GameCube — a console that was loaded with the sort of eclectic video games that you just’ll solely discover within the indie scene today. I’m transported to taking part in Capcom’s Viewtiful Joe as a child, nonetheless impressed by how video games may supply such a various vary of play kinds and visuals that I’d by no means skilled earlier than. That’s slipped away from the large finances scene within the final decade as I’ve felt the most important releases homogenized across the identical basic concepts. Reasonably than chasing bankable tendencies, Hello-Fi Rush prioritizes invention above all.
Whenever you’re making a AAA online game that’s going to be positioned as a serious console unique for a corporation like Microsoft, that’s maybe probably the most punk factor you would do.
Enjoying with music
Hello-Fi Rush excels in plenty of areas, however its musical fight is its standout accomplishment. On paper, it’s your commonplace hack-and-slash the place gamers construct up huge combos (see: Bayonetta, Satan Might Cry, and so on). The twist, although, is that gamers do extra harm if their assaults line up with the beat of the background music. Many video games have tried this lately to various levels of success. Steel: Hellsinger, for example, makes an attempt to show Doom right into a rhythmic shooter, however its restrictive beat-matching system leaves little room to experiment with the music.
That’s not the case right here as Tango Gameworks lays out a blueprint for others to observe. Listed below are the fundamentals of battle: gamers can execute a light-weight assault that lasts one beat or a heavy assault that lasts two. By way of the sport, Chai learns an extended record of combos that blend the 2 up, discouraging gamers from merely urgent X on each single beat. A profitable combo triggers a particular transfer which is executed by nailing a fast button timing occasion. If I wished to get higher scores in battles, I’d should be taught the rhythmic nuances of every combo string and make use of them in battle like a guitarist pulling from their bag of tips.
In my greatest battles, I really feel simply as very like a conductor as I do an motion hero.
I’ve by no means been a man who memorizes combo lists and fights with precision in video games like this; I simply turned that man in Hello-Fi Rush. That’s the brilliance of the music system right here. I’m not left making an attempt to recall complicated button strings on the fly. I do know what each one in all my assaults sounds and appears like. The timing of every one leaves extra of an impression on me than a menu exhibiting me the buttons. It’s so impactful that I really feel prefer it’s going to alter the best way I method the style any further, treating assault strings as riffs.
That setup could be sufficient to depart me impressed, however Hello-Fi Rush goes far past that with out ruining its class. By the tip, Chai can carry out an evasive sprint, parry assaults, tether in the direction of an enemy, and summon companions to pepper in particular assaults. Every one builds the soundscape as a lot because it provides complexity to battle. When gamers name in Peppermint, she’ll blast robots along with her laser pistols and break blue shields, including a singular little bit of syncopation for just a few beats. I discovered myself utilizing my tether nearly like a observe relaxation, permitting me to rapidly refocus my consideration on an enemy earlier than firing up a brand new bar of assaults. The truth that I can simply juggle so many strikes by figuring out how they play into the rhythm speaks volumes concerning the system’s energy. In my greatest battles, I really feel simply as very like a conductor as I do an motion hero.

These concepts are constructed on additional with a contact of customization, as Chai can buy and equip guitar picks to realize passive boosts. It’s the one system I want I had extra time to mess around with. Gamers earn gears, the sport’s main forex, by exploring ranges, however bigger portions of them are earned by delivering achievements at a house base hub between missions. Since chapters are likely to go on for near an hour and don’t all the time finish in a return to the bottom, I discovered that I solely ever had just a few alternatives to earn and money in these massive gear caches throughout my eight-hour playthrough. It’s a bit of wierd pacing for a recreation that’s in any other case so fast-paced.
Although I’ve largely centered on fight right here, rhythm is baked into each a part of Hello-Fi Rush. On-rail segments have Chai avoiding cargo crates by dodging facet to facet, bigger enemies will be completed off in a Simon Says parry minigame, and platforming between enviornment battles requires some cautious timing. Even once I’m dashing round ranges searching for well being upgrades or collectible graffiti, I discover myself naturally dashing to the music, switching up my cadence only for the enjoyable of fixing up my sound sample. Interactions like that make Hello-Fi Rush really feel like the last word rhythm recreation, one which encourages me to play with the music it doesn’t matter what I’m doing.
Model and substance
Hello-Fi Rush instantly stands out for its cartoon artwork type, which completely pops on Xbox Collection X. Vibrant colours, daring line work, and easy efficiency make it one of many best-looking video games on current-gen consoles, buying and selling in detailed realism for illustrative perfection. Although what’s extra spectacular than visible constancy is how useful its aesthetic selections are.
I’m satisfied I may mute it and nonetheless keep on beat.
As an illustration, each factor of its ranges is painstakingly animated to groove alongside the soundtrack. Pistons pump on beat once I’m zooming by a manufacturing facility, whereas elevators drop to their vacation spot in a staggered rhythmic sample. The whole lot feels as if it’s dancing — and that’s not only for present. All of that acts as a pure visible indicator that retains gamers on the beat even once they’ve misplaced the music. Whereas a conventional beat-matching immediate will be toggled on with the press of a button, I performed your complete recreation with out it. I’m satisfied I may mute it and nonetheless keep on beat.
I wouldn’t dare do this although, because the soundtrack itself gives some mid-2000s delight. Along with an authentic soundtrack of energetic rock tunes, Hello-Fi Rush consists of some strong licensed music that’s thoughtfully built-in into battles. In a single standout struggle, I’m going toe-to-toe with a boss as a canopy of The Flaming Lips’ Free Radicals performs. I’m taking part in alongside to its main verse till I whittle down one section of the well being bar. Abruptly, the track naturally transitions to its refrain, with the boss unleashing some new assaults and patterns to be taught. In a single part, the display locks to a 2D aircraft as she tosses pipes at me, every one including an additional guitar stab to the combination.

Mileage could range on the subject of the soundtrack. I think about some youthful gamers would possibly discover tunes like Zwan’s Actually or The Black Keys’ Lonely Boy not terribly indicative of the rebellious youth tradition the sport portrays. Even so, the music selections are undeniably useful. They create the appropriate model of rock and roll vitality whereas giving Chai some sturdy foundations to jam over throughout battle. Positive, this 33-year-old critic’s ears perked up once I heard the primary notes of Fiona Apple’s Quick As You Can open a boss struggle, nevertheless it makes for a tremendously thrilling battle theme even for those who’re unfamiliar with it.
These left-field music selections reinforce what makes Hello-Fi Rush work so nicely: There are not any compromises right here. It appears like an earnest piece of self-expression from Tango Gameworks, fairly than a undertaking engineered for revenue. It feels just like the workforce behind it’s banking on the hope that if it means one thing to them, then there will probably be an viewers that connects with it too.
If that’s the case, they’re proper. I’m that viewers and I haven’t been so received over by a recreation of this scale in a really very long time.
Hello-Fi Rush was reviewed on an Xbox Collection X hooked as much as a TCL 6-Collection R635.
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