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Safe your crew’s post-plant play with these simple KAYO molly lineups.
Fracture is at present the second most profitable map for KAYO mains, in response to ValorBuff, and it isn’t too shocking. Fracture is a map the place Sentinels resembling Chamber, Sage, Killjoy, and even Cypher can do some actual injury with their traps, due to the a number of corners and slender entryways in the direction of both bombsite on the map.
KAYO is picked rather a lot on Fracture to counter these Sentinels, so it’s just about a on condition that his EMP knife might be his bread and butter on Fracture. However, KAYO’s FRAG/ment molly can be a robust stalling device for countering enemy pushes and delaying the bomb defuse post-plant.
KAYO FRAG/ment Molly
FRAG/ment is KAYO’s molly capability. Like most molly utilities in VALORANT, FRAG/ment offers highly effective injury over time over a big space. This may be excellent for clearing out cubbies or driving enemy gamers away from contested grounds round maps.
Sadly, not like Viper’s Snake Chew or Brimstone’s Incendiary, KAYO’s FRAG/ment solely lasts 4 seconds, making it much less very best for delaying the Spike defuse on post-plant. It does, nonetheless, make up for the low length with excessive tick injury that ought to deter enemy gamers from standing in its radius.
- Equip Time: 0.7 seconds
- Unequip Time: 0.6 seconds
- Windup: 0.5 seconds
- Radii: 1 meter (interior) and 4 meters (outer)
- Injury: 25-60 per tick (interior radius offers extra injury)
- Ticks/Tick Price: 1 each 1 second
- Period: 4 seconds
Fracture A-site KAYO Molly Lineups
A-site might be tricker in post-plant molly lineups due to the platform protecting the A-Default space. For essentially the most half, you possibly can simply throw KAYO’s molly towards the bottom of the radianite packing containers at A-Default and nonetheless cowl the A-Default space.
However, under are some very useful post-plant lineups from A-Ropes and A-Dish that can cowl A-Default and A-Platform, respectively.
A-Default Molly
- Stand on this nook in A-Rope:
2. Place the Keybind letter of KAYO’s molly on the left facet of this small mark on the wall:
3. Throw KAYO’s molly:
When executed correctly, KAYO’s molly ought to land at A-Default:
A-Higher Default Molly
- Stand in the midst of this rock in A-Dish:
2. Place the tip of KAYO’s knife icon on this nook:
3. JUMPTHROW KAYO’s molly:
When lined up correctly, KAYO’s molly ought to land within the platform above A-Default:
Fracture B-site KAYO Molly Lineups
On Fracture’s B-site, you possibly can throw KAYO’s molly from B-Essential or B-Arcade to cowl B-Default and B-site protected plant. Relying on the place you’re enjoying post-plant, you should have just a few dependable post-plant molly lineups that can delay the Spike defuse for at the least 4 seconds.
Fracture B-Default Molly from B-Foyer
- Stand alongside the precise fringe of this radianite field in B-Foyer:
2. Place the curved tip of the HP HUD line on this nook on the wall:
3. Throw KAYO’s molly:
When executed correctly, KAYO’s molly ought to land at B-Default:
B-Default Molly from B-Arcade
- Stand on this nook in B-Arcade:
2. Place this tip of the HP HUD line on the sting of the roof:
When executed correctly, KAYO’s molly ought to land at B-Default:
B-Protected Plant Molly
- Stand on this nook in B-Arcade:
2. Place the precise tip of KAYO’s molly cost HUD line on the underside tip of the yellow triangle on the wall:
3. Throw KAYO’s molly:
When executed correctly, KAYO’s molly ought to land on the protected plant spot in B-site:
Stalling Techniques
KAYO’s package makes him an awesome decide on maps with smaller bomb websites resembling Fracture. His EMP knife can simply cowl a ton of space in both bombsite, which might help make website entry extra manageable, or give your crew early info in case you’re enjoying the defending facet.
However, KAYO’s molly may not have the length as a number of the different longer-lasting mollies in VALORANT, resembling Brimstone’s Incendiary or Viper’s Snake Chew. Nonetheless, the injury it inflicts per tick is sufficient to take down low-HP enemies post-plant in the event that they resolve to stay the Spike defuse.
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