It’s sort of stunning that it took 15 years for this traditional PSP sport to depart the hand-held. There are undoubtedly lots of people who would have fortunately paid to play the sport on no matter platform since then. Disaster Core -Remaining Fantasy VII- Reunion may be very clearly a PSP sport via and thru, however it’s aged fairly properly regardless of a few of the very clear design limitations positioned on it. In most methods, the sport is precisely the way you keep in mind it. In some others, it’s been fully revamped to the purpose that going again to the unique will probably be fairly troublesome.
Disaster Core -Remaining Fantasy VII- Reunion is just about the unique sport ported into the Unreal 4 Engine. It’s received the identical story, construction, FMVs, stage geometry, and animations. That is a type of remasters the place each single asset was changed, however rather more noticeably than with the latest NieR: Replicant launch. The character fashions have all-new hair, pores and skin, and clothes textures. The environmental textures have additionally all been changed. There are UI changes as properly, bringing the sport rather more consistent with Remaining Fantasy VII Remake, to the purpose that they resemble one another much more carefully now.
The FMVs are the identical ones from 2007, albeit at what I think about are the total decision they have been initially created at. They nonetheless look fairly good however going backwards and forwards between FMVs and gameplay the place the in-engine stuff is greater decision is a bit jarring. And I do imply principally. Whereas the environments and non-major character fashions undoubtedly look a complete lot higher, the characters themselves don’t look fairly proper to me. They appear considerably extra generic and sort of bizarre in comparison with the originals. Regardless of being a PSP sport, Disaster Core had wonderful character fashions and I do miss them and their 2000’s Sq. attraction.
Did you hear?
The UI has seen some main updates. The navigation bar and exclamation marker from Remaining Fantasy VII Remake is now within the sport, making it even simpler to determine the place to go subsequent. The sport is ready in a sequence of chapters that principally has you following these exclamation factors that result in loads of cutscenes. Very similar to the NieR: Replicant remaster, all of the dialogue has been rerecorded, together with unimportant dialogue from NPCs and sidequests.
As such, just about the whole English dub forged has been changed. However having each line be voiced is price it as having voices accompany the very PSP-esque animations exterior the cutscenes is useful. Regardless of the brand new coat of paint, not a lot can disguise the sport’s bones. Disaster Core is constructed out of small areas and is stuffed with save areas that have been all put in place to befit a sport on the go. I don’t thoughts seeing any of this as I cherished the sport all these years in the past and I’m glad to see the expertise is generally intact.
And that additionally goes for the PSP-centric sidequests. Speaking to NPCs and enjoying via the story will let Zack entry an infinite quantity of those. Very similar to different PSP video games of the period, they final a minute or two every and have you ever struggle monsters for rewards. In an period the place most video games have lengthy, drawn-out multi-step quests, it feels good to simply leap in and struggle for slightly bit. Now you can entry sidequests by urgent a button at save factors with out going via the menu, which was a fantastic contact. I love to do half a dozen or extra in a row, so it’s good to not must undergo the principle menu.
Stepped up your sport
Whereas all the above is nearly precisely as you keep in mind it, the fight has been drastically modified. And never like in NieR: Replicant that added a heavy assault and allow you to transfer whereas casting spells. Within the unique model of Disaster Core, Zack would use a single heavy assault each few seconds and also you needed to manually scroll via his materia to make use of magic or assault expertise. It was pleasant however it felt robotic. He may additionally dodge cancel out of all the things however it was principally solely good for leaping out of the way in which of huge assaults.
In Disaster Core -Remaining Fantasy VII- Reunion, Zack handles extra just like the characters in Remaining Fantasy VII Remake. He assaults rapidly with a variety of quick slashes that really feel similar to utilizing Cloud, right down to the brilliant flashes when sword hits join. The dodge can’t cancel out of those slashes anymore, however they’re fast sufficient that this isn’t a lot of an issue. A a lot greater deal is which you can immediately entry materia by holding a button down earlier than urgent an accompanying one.
Some purists could balk at this large change however it makes Disaster Core even higher. It was a fantastic sport earlier than and it’s solely larger for this. The fight is fixed in spite of everything, so it being this quick and flashy works splendidly. I miss these previous character fashions however this new fight makes such an enormous distinction that I don’t assume I’ll ever return to the unique model. However there’s all the time a catch. As a lot as I like this sport, $50 USD for a remaster of a 15-year-old PSP sport is asking a bit a lot.
That being stated, when you have been a fan of the sport method again when or if that is the primary time you’re enjoying it, Disaster Core -Remaining Fantasy VII- Reunion is a incredible sport, even when the character fashions don’t look fairly proper. The worth is just too excessive and the tiny areas and tinier sidequests will in all probability delay people used to fashionable video games however it’s nice to have an much more playable model of the sport operating at 120 fps (no uncapped framerate, sadly). That is in all probability the most effective remaster Sq. Enix has ever accomplished and, boy, was this the proper sport for it.