CD Projekt CEO Adam Kiciński declared that Cyberpunk 2077 had lastly reached a “satisfying” stage of efficiency and stability at a WSE Innovation Day convention on June 23. All it took was six months of updates after the sport was launched.
As reported by VGC through TVN24, Kiciński defined that Cyberpunk 2077, which launched in a particularly tough state, particularly on older consoles just like the PlayStation 4 and Xbox One, was lastly steady sufficient that the developer may give attention to updating different components of the sport and never simply fixing issues.
“We have now additionally been engaged on enhancing the general high quality, which we’re additionally fairly comfortable about,” stated Kiciński. “After all, we additionally eliminated bugs and visible glitches and we are going to proceed to try this. Over time, we may even be introducing enhancements to the overall recreation programs that gamers have highlighted.”
Cyberpunk 2077 was launched on December 10 for PS4, Xbox One, PC, and Stadia. Nonetheless, it launched in a horrible state on consoles. Whereas people on the PlayStation 4 Professional, the Xbox One X, and next-gen machines had respectable efficiency, many individuals who had been caught enjoying the sport on fundamental consoles reported efficiency points that made the sport near-unplayable throughout fight. On high of that, quite a few unusual bugs had been reported and shared throughout social media within the days and weeks following the sport’s launch. Issues bought so unhealthy that, on December 17, Sony eliminated the sport from the PlayStation Retailer, and Microsoft slapped a warning label on it telling people that the sport had efficiency and stability points. Each Sony and Microsoft, in addition to retail shops, issued refunds to individuals who had purchased the sport.
In accordance with a December 18 report from Bloomberg, workers at CD Projekt had been upset with administration, questioning why the corporate prompt the sport was full and able to ship when it clearly wasn’t. Workers additionally pressured the heads of the corporate over in depth crunch and unrealistic growth deadlines. There was additionally the query as to why CD Projekt hid the console variations of the sport for thus lengthy. Solely PC variations of the sport, which had far fewer bugs, had been accessible for evaluate pre-release.
Since being launched and pulled from the PlayStation retailer in December, Cyberpunk 2077’s efficiency on consoles has improved as CD Projekt continues updating the sport. On June 21, after 187 days, the sport returned to the PS retailer, although it got here with an enormous warning that suggested people to not purchase the sport in the event that they deliberate on enjoying it anyplace however a PS5 or PS4 Professional.
Through the convention on June 23, Kiciński wouldn’t give any particular or new details about how properly Cyberpunk 2077 is promoting on consoles. Although based mostly on numbers from the NPD Group, it’s secure to say it’s not doing nice. Nonetheless, the sport has been financially profitable on PC.
These newest statements from Kiciński paint an image that, in June 2021, may be very clear to see: Cyberpunk 2077 shouldn’t have been launched on consoles again in December. It wasn’t prepared, and it wanted much more work. And whereas, six months later, Kiciński is proud of the present state of the sport, warnings from Microsoft and Sony on every firm’s respective on-line shops appear at odds together with his extra optimistic opinion.
Within the meantime, you possibly can all the time play Cyberpunk 2077 on Stadia. It’s surprisingly among the best methods to play the sport when you don’t have a PC.